That's good news.
I hope it makes the cut; that's something that's very much part of Riven's legacy.
Search found 6 matches
- 22 Oct 2017, 15:35
- Forum: Ask the Devs
- Topic: Could a Zip mode be technically possible?
- Replies: 4
- Views: 9327
- 15 Oct 2017, 08:30
- Forum: Ask the Devs
- Topic: Could a Zip mode be technically possible?
- Replies: 4
- Views: 9327
Re: Could a Zip mode be technically possible?
Nice, and is this something you contemplated doing?
- 14 Oct 2017, 16:22
- Forum: Ask the Devs
- Topic: Riven anniversay special treat?
- Replies: 2
- Views: 8086
Re: Riven anniversay special treat?
So.. no playable demo then? Too bad.
Okay, guess I'll wait and see then.
Okay, guess I'll wait and see then.
- 14 Oct 2017, 13:34
- Forum: Ask the Devs
- Topic: Could a Zip mode be technically possible?
- Replies: 4
- Views: 9327
Could a Zip mode be technically possible?
Beside a 'run' option, I'm all for a proper Zip mode feature for a number of reasons. But this being a 3D game this is complicated.. Hence my question to you guys: is this something that sound remotely possible? I'm no UE expert, more of a Unity guy, but regarless of the engine for such big scenes y...
- 08 Oct 2017, 08:03
- Forum: Ask the Devs
- Topic: Node-based Movement
- Replies: 3
- Views: 8512
Re: Node-based Movement
I think being able to switch between the original stills and the real-time version would be very cool. That's an interesting idea. A before/after comparison mode.. And not really difficult to do either. You would have to shift the camera in the same position/rotation/fov as the original, so the use...
- 08 Oct 2017, 07:45
- Forum: Ask the Devs
- Topic: Riven anniversay special treat?
- Replies: 2
- Views: 8086
Riven anniversay special treat?
Riven's 20th birthday is soon upon us! :o (in exactly 3 weeks) It's hard to realize it's already been 20 years... Since this is quite a special day, and it will only happen once (duh) do you guys have anything special in store to celebrate this? Maybe a polished demo of an area (one can dream :p ) A...