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by nick
19 May 2017, 22:56
Forum: Ask the Devs
Topic: Errors in Riven
Replies: 6
Views: 691

Re: Errors in Riven

Survey Island has a lot of weird geometry going on. Sometimes the interior doesn't even fit in the exterior shell of the island! Thanks for the video link, Daikun. We're well aware of this problem and we do have several plans for how it may be solved. As you guys know, we're dedicated to reproducing...
by nick
14 Feb 2017, 04:11
Forum: Ask the Devs
Topic: Will the game be free?
Replies: 3
Views: 311

Re: Will the game be free?

Hi Jamie,

This is a question we can't really answer right now. It's not our place to price the final game or set where and when it will be sold. Sales and distribution will be Cyan's purview.

We just don't know yet!
by nick
04 Nov 2016, 20:37
Forum: Ask the Devs
Topic: General support and encouragement thread!
Replies: 1
Views: 1171

Re: General support and encouragement thread!

Hi Algaedrone, thanks for sharing! I enjoyed your Riven breakdown, and I especially liked the comparison between Rivenese and D'ni technology. I agree with you that Riven's environmental storytelling is stellar - but I also think more and more games are doing this nowadays, which is fantastic. Narra...
by nick
04 Nov 2016, 20:31
Forum: Ask the Devs
Topic: Riven 3d Photo Scans
Replies: 4
Views: 587

Re: Riven 3d Photo Scans

That is AWESOME.

I am not sure if it'll help us, but we'll look into it. Thanks!
by nick
04 Nov 2016, 20:30
Forum: Ask the Devs
Topic: The east path
Replies: 3
Views: 944

Re: The east path

The East Path is really cool, and if we were to make new areas it would be the one of the easiest to implement. However we will not be addressing any new areas until the original full game is complete (and even then, we will not promise anything). That said, you will see the East Path in game becaus...
by nick
02 Apr 2016, 22:12
Forum: Ask the Devs
Topic: Gehn's office progress
Replies: 3
Views: 549

Re: Gehn's office progress

In terms of development time, that final polish pass (getting an area from 80% to 99%) takes almost as long as getting it to that 80% in the first place. Our attention to detail makes some cool looking stuff, but also slows us down significantly. 233 is a good example of this. One of the reasons for...
by nick
31 Mar 2016, 04:45
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 1655

Re: Answering your day/night cycle questions

Just to set the record straight, Riven had a day/night cycle when Atrus first visited there (and met Katran a.k.a. Catherine). There was at least one major scene in the novel Myst: The Book of Atrus that involved nighttime in Riven. I agree that Riven has a day and a night (although how long each o...
by nick
19 Mar 2016, 21:48
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 1655

Re: Answering your day/night cycle questions

If you were to implement moving clouds, would that affect the light sources too much? It might, but I don't think that's a big issue unless the sky becomes too overcast, which we'd avoid. What do you mean by “Times of day under specific circumstances (Tay, 233, endings)”? Doesn’t the point about mo...
by nick
17 Mar 2016, 21:55
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 1655

Answering your day/night cycle questions

I wrote this blog post in late 2014 as a post-Mysterium breakdown of our decision to cut the dynamic day/night cycle from the Riven remake. We never uploaded it at the time because I had planned to directly quote people who were connected to the original project, and we needed their permission. Bef...
by nick
03 Mar 2016, 04:43
Forum: Ask the Devs
Topic: News ?
Replies: 5
Views: 792

Re: News ?

I'm not sure how much I can give away. It's been an interesting few months. A lot of the team who've been on the project for a long while (myself included) have not had as much spare time as we used to for Riven-related things. However we've expanded the team several times since Christmas - and the ...

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