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by nick
30 Jun 2017, 23:32
Forum: Ask the Devs
Topic: Node-based Movement
Replies: 1
Views: 124

Re: Node-based Movement

Hi 21moonflower, You will definitely be able to use node-based movement in realRiven. We plan for multiple modes of navigation, and one of them will be similar to rM:ME because that's what a lot of Myst fans are used to. I think being able to switch between the original stills and the real-time vers...
by nick
19 May 2017, 22:56
Forum: Ask the Devs
Topic: Errors in Riven
Replies: 7
Views: 939

Re: Errors in Riven

Survey Island has a lot of weird geometry going on. Sometimes the interior doesn't even fit in the exterior shell of the island! Thanks for the video link, Daikun. We're well aware of this problem and we do have several plans for how it may be solved. As you guys know, we're dedicated to reproducing...
by nick
14 Feb 2017, 04:11
Forum: Ask the Devs
Topic: Will the game be free?
Replies: 3
Views: 405

Re: Will the game be free?

Hi Jamie,

This is a question we can't really answer right now. It's not our place to price the final game or set where and when it will be sold. Sales and distribution will be Cyan's purview.

We just don't know yet!
by nick
04 Nov 2016, 20:37
Forum: Ask the Devs
Topic: General support and encouragement thread!
Replies: 1
Views: 1248

Re: General support and encouragement thread!

Hi Algaedrone, thanks for sharing! I enjoyed your Riven breakdown, and I especially liked the comparison between Rivenese and D'ni technology. I agree with you that Riven's environmental storytelling is stellar - but I also think more and more games are doing this nowadays, which is fantastic. Narra...
by nick
04 Nov 2016, 20:31
Forum: Ask the Devs
Topic: Riven 3d Photo Scans
Replies: 4
Views: 724

Re: Riven 3d Photo Scans

That is AWESOME.

I am not sure if it'll help us, but we'll look into it. Thanks!
by nick
04 Nov 2016, 20:30
Forum: Ask the Devs
Topic: The east path
Replies: 3
Views: 1017

Re: The east path

The East Path is really cool, and if we were to make new areas it would be the one of the easiest to implement. However we will not be addressing any new areas until the original full game is complete (and even then, we will not promise anything). That said, you will see the East Path in game becaus...
by nick
02 Apr 2016, 22:12
Forum: Ask the Devs
Topic: Gehn's office progress
Replies: 3
Views: 649

Re: Gehn's office progress

In terms of development time, that final polish pass (getting an area from 80% to 99%) takes almost as long as getting it to that 80% in the first place. Our attention to detail makes some cool looking stuff, but also slows us down significantly. 233 is a good example of this. One of the reasons for...
by nick
31 Mar 2016, 04:45
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 2016

Re: Answering your day/night cycle questions

Just to set the record straight, Riven had a day/night cycle when Atrus first visited there (and met Katran a.k.a. Catherine). There was at least one major scene in the novel Myst: The Book of Atrus that involved nighttime in Riven. I agree that Riven has a day and a night (although how long each o...
by nick
19 Mar 2016, 21:48
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 2016

Re: Answering your day/night cycle questions

If you were to implement moving clouds, would that affect the light sources too much? It might, but I don't think that's a big issue unless the sky becomes too overcast, which we'd avoid. What do you mean by “Times of day under specific circumstances (Tay, 233, endings)”? Doesn’t the point about mo...
by nick
17 Mar 2016, 21:55
Forum: Ask the Devs
Topic: Answering your day/night cycle questions
Replies: 11
Views: 2016

Answering your day/night cycle questions

I wrote this blog post in late 2014 as a post-Mysterium breakdown of our decision to cut the dynamic day/night cycle from the Riven remake. We never uploaded it at the time because I had planned to directly quote people who were connected to the original project, and we needed their permission. Bef...

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