Search found 6 matches
- 27 Jun 2015, 12:58
- Forum: Ask the Devs
- Topic: Flex and realistic fluids and particles
- Replies: 6
- Views: 9273
Re: Flex and realistic fluids and particles
Thinking better about it, for those islands a displacement map would be better, and it's such a prominent, important part that there could be dangerous risks. But Still I'm sure there are some little details where these particles could be used.
- 20 Jun 2015, 11:07
- Forum: Ask the Devs
- Topic: Flex and realistic fluids and particles
- Replies: 6
- Views: 9273
Flex and realistic fluids and particles
Hi. I recently discovered that Nvidia's flex technologies (https://www.youtube.com/watch?v=ffgRC3kvA_k) have been integrated into UE4: http://physxinfo.com/news/12540/preliminary-physx-flex-integration-into-unreal-engine-4-is-available/ https://www.youtube.com/watch?v=Sr7ptXOUHMo Have you considered...
- 03 Feb 2015, 12:16
- Forum: Ask the Devs
- Topic: The Great Bridge of Riven
- Replies: 13
- Views: 80398
Re: The Great Bridge of Riven
I think the most fun solution would be a "turbo" mode just there, so that pressing a button you go really fast.
- 01 Feb 2015, 04:50
- Forum: General Discussion
- Topic: This Happened Tonight
- Replies: 20
- Views: 31977
Re: This Happened Tonight
It looks impressive. Will you have to paint it?
- 01 Feb 2015, 04:32
- Forum: Ask the Devs
- Topic: Ray tracing
- Replies: 8
- Views: 11482
Re: Ray tracing
UE4 reflections are really impressive, and I think if they are subtle, the reflections will be simulated perfectly. For example, in this video you can see lots of relfections made with UE4: https://www.youtube.com/watch?v=5yk4Ab1i3vc I tested some of UE4 refraction options and it was... strange, I e...
- 28 Jan 2015, 18:49
- Forum: Ask the Devs
- Topic: Global illumination and bump-mapping
- Replies: 3
- Views: 5785
Global illumination and bump-mapping
Hi. I read recently that UE4 was adding a global lightning feature, or at least an experimental one. Do you plan on using global illumination if you can? And will you add bump-mapping to some textures? I'm sure there are places where this could make a huge difference. SS3 textures, for example, are ...