Search found 6 matches

by Mozalbete
27 Jun 2015, 12:58
Forum: Ask the Devs
Topic: Flex and realistic fluids and particles
Replies: 6
Views: 3156

Re: Flex and realistic fluids and particles

Thinking better about it, for those islands a displacement map would be better, and it's such a prominent, important part that there could be dangerous risks. But Still I'm sure there are some little details where these particles could be used.
by Mozalbete
20 Jun 2015, 11:07
Forum: Ask the Devs
Topic: Flex and realistic fluids and particles
Replies: 6
Views: 3156

Flex and realistic fluids and particles

Hi. I recently discovered that Nvidia's flex technologies (https://www.youtube.com/watch?v=ffgRC3kvA_k) have been integrated into UE4: http://physxinfo.com/news/12540/preliminary-physx-flex-integration-into-unreal-engine-4-is-available/ https://www.youtube.com/watch?v=Sr7ptXOUHMo Have you considered...
by Mozalbete
03 Feb 2015, 12:16
Forum: Ask the Devs
Topic: The Great Bridge of Riven
Replies: 13
Views: 19044

Re: The Great Bridge of Riven

I think the most fun solution would be a "turbo" mode just there, so that pressing a button you go really fast.
by Mozalbete
01 Feb 2015, 04:50
Forum: General Discussion
Topic: This Happened Tonight
Replies: 20
Views: 8698

Re: This Happened Tonight

It looks impressive. Will you have to paint it?
by Mozalbete
01 Feb 2015, 04:32
Forum: Ask the Devs
Topic: Ray tracing
Replies: 8
Views: 3790

Re: Ray tracing

UE4 reflections are really impressive, and I think if they are subtle, the reflections will be simulated perfectly. For example, in this video you can see lots of relfections made with UE4: https://www.youtube.com/watch?v=5yk4Ab1i3vc I tested some of UE4 refraction options and it was... strange, I e...
by Mozalbete
28 Jan 2015, 18:49
Forum: Ask the Devs
Topic: Global illumination and bump-mapping
Replies: 3
Views: 2942

Global illumination and bump-mapping

Hi. I read recently that UE4 was adding a global lightning feature, or at least an experimental one. Do you plan on using global illumination if you can? And will you add bump-mapping to some textures? I'm sure there are places where this could make a huge difference. SS3 textures, for example, are ...