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by philip
28 Jan 2015, 23:48
Forum: Ask the Devs
Topic: Global illumination and bump-mapping
Replies: 3
Views: 1719

Re: Global illumination and bump-mapping

I think the original poster probably was referring to UE4's "World Position Offset" feature which uses bump maps for dynamic realtime tessellation. It's super nifty, and I'm sure we'll end up using it in a few places, probably in the water and organic objects most notably. As for Global Il...
by philip
27 Jan 2015, 15:00
Forum: Ask the Devs
Topic: Internal Tools
Replies: 2
Views: 1861

Re: Internal Tools

Yup, and also Google Groups for general group discussions.

This is what one of our Trello pages looks like:
TrelloScreenshot.png
TrelloScreenshot.png (1.25 MiB) Viewed 1836 times
by philip
27 Jan 2015, 01:17
Forum: Announcements
Topic: New Anti-Spam Verification Question Added
Replies: 0
Views: 3050

New Anti-Spam Verification Question Added

A new anti-spam question has been added as a requirement for registration. I would say post here if you have any questions about it, but if you can post, then...
by philip
27 Jan 2015, 01:08
Forum: General Discussion
Topic: Your history with Myst.
Replies: 17
Views: 5400

Re: Your history with Myst.

I still remember my stomach doing flips during the first MagLev ride like I was on a roller coaster. Full screen animations! Woah! Dude, there's no explaining how exhilarating that first MagLev ride is. I have only vague memories of watching people mess with the clock in Myst (though I do remember ...

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