Search found 34 matches
- 28 Jan 2015, 23:48
- Forum: Ask the Devs
- Topic: Global illumination and bump-mapping
- Replies: 3
- Views: 1719
I think the original poster probably was referring to UE4's "World Position Offset" feature which uses bump maps for dynamic realtime tessellation. It's super nifty, and I'm sure we'll end up using it in a few places, probably in the water and organic objects most notably. As for Global Il...
- 27 Jan 2015, 01:17
- Forum: Announcements
- Topic: New Anti-Spam Verification Question Added
- Replies: 0
- Views: 3050
A new anti-spam question has been added as a requirement for registration. I would say post here if you have any questions about it, but if you can post, then...
I still remember my stomach doing flips during the first MagLev ride like I was on a roller coaster. Full screen animations! Woah! Dude, there's no explaining how exhilarating that first MagLev ride is. I have only vague memories of watching people mess with the clock in Myst (though I do remember ...