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by nick
23 Sep 2017, 01:42
Forum: Ask the Devs
Topic: Wahrk counting game dimentions?
Replies: 3
Views: 1680

Re: Wahrk counting game dimentions?

No higher resolution image exists as far as I am aware, we're stuck with the game files for that one.

Our version may seem bigger. We created it by camera matching, using a default player height of (roughly) 6ft.

Make sure you share some pictures as your model comes along, we'd love to see it!
by nick
15 Sep 2017, 21:53
Forum: Ask the Devs
Topic: Wahrk counting game dimentions?
Replies: 3
Views: 1680

Re: Wahrk counting game dimentions?

Hi Peter.

Thanks for the kind words!

This is the highest resolution image we have of the Counting Toy, It's from the dvd version of Riven.
I've attached some measurements (cm) from our version, I hope they prove useful.

767_jschoolroom.280.png
767_jschoolroom.280.png (203.9 KiB) Viewed 1652 times
by nick
02 Sep 2017, 09:54
Forum: Ask the Devs
Topic: Mountains with caves
Replies: 1
Views: 927

Re: Mountains with caves

Hi eon, The terrain you saw in the Mysterium video was created in Maya using its sculpting tools. This allowed us to do the complex concave shapes you see in the demo. Kelly was talking about our new efforts to recreate that terrain using Unreal's terrain system. We're doing this for a few reasons; ...
by nick
27 Aug 2017, 06:13
Forum: Ask the Devs
Topic: Real Exile next?
Replies: 1
Views: 974

Re: Real Exile next?

We take it one project at a time - there is still plenty to do on realRiven!

Unfortunately it's not likely we (or any other fan project) will successfully finish an Exile or Revelation remake since those are both owned by Ubisoft.
by nick
30 Jun 2017, 23:32
Forum: Ask the Devs
Topic: Node-based Movement
Replies: 3
Views: 1397

Re: Node-based Movement

Hi 21moonflower, You will definitely be able to use node-based movement in realRiven. We plan for multiple modes of navigation, and one of them will be similar to rM:ME because that's what a lot of Myst fans are used to. I think being able to switch between the original stills and the real-time vers...
by nick
19 May 2017, 22:56
Forum: Ask the Devs
Topic: Errors in Riven
Replies: 7
Views: 3014

Re: Errors in Riven

Survey Island has a lot of weird geometry going on. Sometimes the interior doesn't even fit in the exterior shell of the island! Thanks for the video link, Daikun. We're well aware of this problem and we do have several plans for how it may be solved. As you guys know, we're dedicated to reproducing...
by nick
14 Feb 2017, 04:11
Forum: Ask the Devs
Topic: Will the game be free?
Replies: 3
Views: 1725

Re: Will the game be free?

Hi Jamie,

This is a question we can't really answer right now. It's not our place to price the final game or set where and when it will be sold. Sales and distribution will be Cyan's purview.

We just don't know yet!
by nick
04 Nov 2016, 20:37
Forum: Ask the Devs
Topic: General support and encouragement thread!
Replies: 1
Views: 2093

Re: General support and encouragement thread!

Hi Algaedrone, thanks for sharing! I enjoyed your Riven breakdown, and I especially liked the comparison between Rivenese and D'ni technology. I agree with you that Riven's environmental storytelling is stellar - but I also think more and more games are doing this nowadays, which is fantastic. Narra...
by nick
04 Nov 2016, 20:31
Forum: Ask the Devs
Topic: Riven 3d Photo Scans
Replies: 4
Views: 2190

Re: Riven 3d Photo Scans

That is AWESOME.

I am not sure if it'll help us, but we'll look into it. Thanks!
by nick
04 Nov 2016, 20:30
Forum: Ask the Devs
Topic: The east path
Replies: 4
Views: 2525

Re: The east path

The East Path is really cool, and if we were to make new areas it would be the one of the easiest to implement. However we will not be addressing any new areas until the original full game is complete (and even then, we will not promise anything). That said, you will see the East Path in game becaus...

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