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by nick
02 Feb 2015, 21:27
Forum: Ask the Devs
Topic: Ray tracing
Replies: 8
Views: 2774

Re: Ray tracing

While I can't share any details regarding our relationship with Cyan, I don't believe we ever mentioned plans to integrate the original source textures into the new game. All of the texture work you've seen on the site and at Mysterium has been recreation from scratch by our awesome artists. That sa...
by nick
31 Jan 2015, 21:05
Forum: General Discussion
Topic: HD-ifying Riven
Replies: 20
Views: 23458

Re: HD-ifying Riven

Hey Tobr! This is fantastic. As you can probably imagine, we spend a lot of time debating over small patches of pixels from the original images, trying to figure out shape, texture or purpose. A tool like this, that can upscale the images in that kind of quality, could potentially be very valuable t...
by nick
27 Jan 2015, 21:52
Forum: Ask the Devs
Topic: Tay
Replies: 10
Views: 3971

Re: Tay

Hey Yali. This is a good question. It's one we get asked quite a bit, and unfortunately our answer always has to come back to our rule that we won't address any new areas or features until the original game has been recreated. I know that doesn't really help, so here are a few reasons for why I pers...
by nick
26 Jan 2015, 22:32
Forum: General Discussion
Topic: Your history with Myst.
Replies: 17
Views: 5666

Re: Your history with Myst.

Cool idea! I grew up on adventure games, starting with text adventures on the Commodore 64, but I really got into the genre when my family bought a PC with Windows 95. One game I was particularly enamored with was called 'Goosebumps: Escape from Horrorland'. It was a first person adventure game with...
by nick
21 Jan 2015, 22:34
Forum: Ask the Devs
Topic: Why is it taking so long?
Replies: 7
Views: 3017

Why is it taking so long?

How hard is it to make a game that has already been made? Slackers.

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