Search found 45 matches
- 02 Apr 2016, 22:12
- Forum: Ask the Devs
- Topic: Gehn's office progress
- Replies: 3
- Views: 9092
Re: Gehn's office progress
In terms of development time, that final polish pass (getting an area from 80% to 99%) takes almost as long as getting it to that 80% in the first place. Our attention to detail makes some cool looking stuff, but also slows us down significantly. 233 is a good example of this. One of the reasons for...
- 31 Mar 2016, 04:45
- Forum: Ask the Devs
- Topic: Answering your day/night cycle questions
- Replies: 11
- Views: 19899
Re: Answering your day/night cycle questions
Just to set the record straight, Riven had a day/night cycle when Atrus first visited there (and met Katran a.k.a. Catherine). There was at least one major scene in the novel Myst: The Book of Atrus that involved nighttime in Riven. I agree that Riven has a day and a night (although how long each o...
- 19 Mar 2016, 21:48
- Forum: Ask the Devs
- Topic: Answering your day/night cycle questions
- Replies: 11
- Views: 19899
Re: Answering your day/night cycle questions
If you were to implement moving clouds, would that affect the light sources too much? It might, but I don't think that's a big issue unless the sky becomes too overcast, which we'd avoid. What do you mean by “Times of day under specific circumstances (Tay, 233, endings)”? Doesn’t the point about mo...
- 17 Mar 2016, 21:55
- Forum: Ask the Devs
- Topic: Answering your day/night cycle questions
- Replies: 11
- Views: 19899
Answering your day/night cycle questions
I wrote this blog post in late 2014 as a post-Mysterium breakdown of our decision to cut the dynamic day/night cycle from the Riven remake. We never uploaded it at the time because I had planned to directly quote people who were connected to the original project, and we needed their permission. Bef...
- 03 Mar 2016, 04:43
- Forum: Ask the Devs
- Topic: News ?
- Replies: 5
- Views: 9771
Re: News ?
I'm not sure how much I can give away. It's been an interesting few months. A lot of the team who've been on the project for a long while (myself included) have not had as much spare time as we used to for Riven-related things. However we've expanded the team several times since Christmas - and the ...
- 01 Mar 2016, 05:21
- Forum: Ask the Devs
- Topic: News ?
- Replies: 5
- Views: 9771
Re: News ?
We're still here!
- 20 Dec 2015, 02:38
- Forum: General Discussion
- Topic: Merry christmas and a happy new year !
- Replies: 3
- Views: 9821
Re: Merry christmas and a happy new year !
I hope so too! Have a great Christmas everyone!
- 10 Nov 2015, 19:47
- Forum: Ask the Devs
- Topic: Possibility of revised Prison Island demo?
- Replies: 1
- Views: 2507
Re: Possibility of revised Prison Island demo?
We will get back to Prison Island eventually, but I can't answer for when. Prison Island is just not that high on our list of priorities right now because it's well and truly under-control. Our current development philosophy is to focus on the difficult areas that may still include R&D. We have ...
- 10 Aug 2015, 06:49
- Forum: Ask the Devs
- Topic: The Great Bridge of Riven
- Replies: 13
- Views: 20145
Re: The Great Bridge of Riven
Hey! I remember Schism! Never finished it though. :( Thanks for making that video. You raise a lot of good points, and you do echo some similar suggestions that have been made during our IRC discussions. Although the issue is still mostly undecided (and probably will remain so until we reach those a...
- 09 Jul 2015, 07:45
- Forum: Ask the Devs
- Topic: Prison Island demo indicative of final quality?
- Replies: 1
- Views: 1887
Re: Prison Island demo indicative of final quality?
Hi udqbpn! Thanks for the critique, and thanks for playing our demo. I'll just say right up front that the Prison Island demo is not in any way an indication of final quality of RealRiven. Not only was it made many years ago, but it's in an entirely different engine! I had a quick look for your comm...