Search found 82 matches
- 24 Mar 2015, 09:00
- Forum: General Discussion
- Topic: Myst music.
- Replies: 14
- Views: 12941
Re: Myst music.
I wouldn't call the Myst IV music out of place or "epic". I felt it really suited the visuals. Spire is dark and cold and the music reflects beautifully the sad and haunting quality of the world. Haven's music is really warm and lush with its array of dizzying percussives. I thought it sou...
- 27 Feb 2015, 14:04
- Forum: Ask the Devs
- Topic: How much of each part of the game is done?
- Replies: 3
- Views: 11561
Re: How much of each part of the game is done?
Getting ready for the 20th anniversary? Looking towards an October 31st 2017 release perhaps?
- 22 Feb 2015, 00:06
- Forum: Ask the Devs
- Topic: Tay
- Replies: 10
- Views: 6944
Re: Tay
That's exactly what I was thinking. I would kill to have the opportunity to expand upon an already great story and universe. Look at the guys remaking Morrowind in Skyrim and all the things they're adding that make it so much better, closer to its original vision and then some. https://www.youtube.c...
- 18 Feb 2015, 17:47
- Forum: Ask the Devs
- Topic: The Great Bridge of Riven
- Replies: 13
- Views: 24102
Re: The Great Bridge of Riven
Why can't it be like in Alien Isolation where you crawl through narrow ventilation shafts and the movement is awesome?
- 18 Feb 2015, 17:45
- Forum: General Discussion
- Topic: Which Game Had the Best Art-Direction?
- Replies: 4
- Views: 3941
Re: Which Game Had the Best Art-Direction?
Yeah ditto about the props. But which game had the best aesthetic sense? I feel Exile was great but a little over designed and Revelation felt like it was designed by four separate teams. There was no artistic cohesion in my mind. Riven comes off as very subtle and refined, blending D'ni architectur...
- 18 Feb 2015, 17:39
- Forum: General Discussion
- Topic: Old Enemies
- Replies: 6
- Views: 6233
Re: Old Enemies
Its funny, a lot of people claim Riven is too hard. To me it was extremely logical. No rubix cubes, no timed puzzles, just a lot of association and pattern recognition. I beat the whole thing when I was 9.
- 13 Feb 2015, 23:45
- Forum: General Discussion
- Topic: Favorite Moments
- Replies: 6
- Views: 4541
Re: Favorite Moments
Forgot to add: The Riven minecart ride Capturing the squee in Edanna The wahrk hitting the glass Gehn's speech Saavedro going home Atrus yelling at us during the fire on Tomahna Descending the shaft in Myst V When you first enter the bahro caves and hear the screeching in the dark Falling through th...
- 13 Feb 2015, 10:52
- Forum: General Discussion
- Topic: Favorite Moments
- Replies: 6
- Views: 4541
Re: Favorite Moments
The elevator on survey Island.
The Bahro swarming Kerath's arch and Ae'Gura during Uru Live.
The boat ride to Tay.
Amateria roller coaster.
Voltaic floating island.
Seeing Ahnonay from Kadish' lab for the first time.
Finding/opening Kadish's vault.
The Bahro swarming Kerath's arch and Ae'Gura during Uru Live.
The boat ride to Tay.
Amateria roller coaster.
Voltaic floating island.
Seeing Ahnonay from Kadish' lab for the first time.
Finding/opening Kadish's vault.
- 11 Feb 2015, 13:47
- Forum: General Discussion
- Topic: Which Game Had the Best Art-Direction?
- Replies: 4
- Views: 3941
Which Game Had the Best Art-Direction?
Which game in the series do you think had the best art direction? Myst, Riven, Exile, Revelation or Uru (I count Myst V under Uru)? Myst was designed primarily by Robyn aqnd Chuck Carter. Riven was designed by both Robyn and Richard Vander Wende. Exile was designed by Phil Saunders and Ron Lemen mos...
- 07 Feb 2015, 12:37
- Forum: Technical Problems
- Topic: How about a Forum link at the top of the page?
- Replies: 3
- Views: 8051
Re: How about a Forum link at the top of the page?
Thank you!!! I've been using the blog post link for the longest time. Really annoying.