Search found 34 matches
- 28 Jan 2015, 23:48
- Forum: Ask the Devs
- Topic: Global illumination and bump-mapping
- Replies: 3
- Views: 2959
Re: Global illumination and bump-mapping
I think the original poster probably was referring to UE4's "World Position Offset" feature which uses bump maps for dynamic realtime tessellation. It's super nifty, and I'm sure we'll end up using it in a few places, probably in the water and organic objects most notably. As for Global Il...
- 27 Jan 2015, 15:00
- Forum: Ask the Devs
- Topic: Internal Tools
- Replies: 2
- Views: 2923
Re: Internal Tools
Yup, and also Google Groups for general group discussions.
This is what one of our Trello pages looks like:
This is what one of our Trello pages looks like:
- 27 Jan 2015, 01:17
- Forum: Announcements
- Topic: New Anti-Spam Verification Question Added
- Replies: 0
- Views: 13397
New Anti-Spam Verification Question Added
A new anti-spam question has been added as a requirement for registration. I would say post here if you have any questions about it, but if you can post, then...
- 27 Jan 2015, 01:08
- Forum: General Discussion
- Topic: Your history with Myst.
- Replies: 17
- Views: 8300
Re: Your history with Myst.
I still remember my stomach doing flips during the first MagLev ride like I was on a roller coaster. Full screen animations! Woah! Dude, there's no explaining how exhilarating that first MagLev ride is. I have only vague memories of watching people mess with the clock in Myst (though I do remember ...