Flex and realistic fluids and particles
Posted: 20 Jun 2015, 11:07
Hi. I recently discovered that Nvidia's flex technologies (https://www.youtube.com/watch?v=ffgRC3kvA_k) have been integrated into UE4:
http://physxinfo.com/news/12540/prelimi ... available/
https://www.youtube.com/watch?v=Sr7ptXOUHMo
Have you considered using them? The refraction and particles could end up being perfect. Some parts, like Map Island, or other small, changing fuilds (I think there was this changing water sphere somewhere...) might look great with this.
I guess it could be a problem if it doesn't work with AMD cards, which must be the case. Also, it doesn't seem to be fully integrated yet. But still, it could be nice to have later.
http://physxinfo.com/news/12540/prelimi ... available/
https://www.youtube.com/watch?v=Sr7ptXOUHMo
Have you considered using them? The refraction and particles could end up being perfect. Some parts, like Map Island, or other small, changing fuilds (I think there was this changing water sphere somewhere...) might look great with this.
I guess it could be a problem if it doesn't work with AMD cards, which must be the case. Also, it doesn't seem to be fully integrated yet. But still, it could be nice to have later.