Daikun wrote:If you were to implement moving clouds, would that affect the light sources too much?
Gorobay wrote:What do you mean by “Times of day under specific circumstances (Tay, 233, endings)”? Doesn’t the point about mood lighting apply there too?
Yali wrote:As for weather, Riven is a tropical island if I'm not mistaken. It would seem weird to me to include light rain storms. It seems to be the kind of environment I would think is eternally sunny like the pacific islands.
Daikun wrote:Yali wrote:As for weather, Riven is a tropical island if I'm not mistaken. It would seem weird to me to include light rain storms. It seems to be the kind of environment I would think is eternally sunny like the pacific islands.
Agreed. Considering Riven's water has weird properties, rain might not even fall normally.
nick wrote:There is a lot to say about the static nature of Riven’s climate being a deliberate choice by Gehn when writing the age as well, but that’s a lore discussion for perhaps another time.
dgelessus wrote:Interesting thought. The rain clears, the sun comes out, the ground heats up, the water slowly rises back out of the earth and floats a few cm above the ground... Must be fun to play with as a child :)
The following features remain up for debate:
- Moving clouds
- Times of day under specific circumstances (Tay, 233, endings)
- Minor weather occurrences (light showers, rising and lowering winds)
LordNyriox wrote:Just to set the record straight, Riven had a day/night cycle when Atrus first visited there (and met Katran a.k.a. Catherine). There was at least one major scene in the novel Myst: The Book of Atrus that involved nighttime in Riven.
LordNyriox wrote: On a (nearly) unrelated note, a slight rumble in the earth near the Fissure (and lava cracks in Jungle Island, etc.) in the style of the volcano crater in Myst V's first playable scenes would also fit for some environmental variation and sense of instability. Just an idea.
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