Hi, I'm wondering why your team decided to switch to using Maya rather than sticking with Blender. I started off learning Maya years ago and it is certainly amazing, but much more expensive than Blender.
Maya is still great for students and non-profit work, but I've spent some time learning Blender as I won't be a student forever. It turns out that Blender has become very powerful over the last few years and has a nice workflow once the adjustment period is over (right-clicking to select? You know what I'm talking about... )
Also, what file format do you use to transfer assets from Maya to UE4? Are you using an FBX pipeline?
Here's where you can ask the developers any question that strikes your fancy! Be sure to keep things civil.
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