HD-ifying Riven

Talk about The Starry Expanse Project (aka realRIVEN), Myst, Riven, or anything related.
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Re: HD-ifying Riven

Postby KellyCoston » 03 Feb 2015, 21:42

I can't tell you how much this is going to help the art team. We spend hours asking "hey what's going on with these three pixels over there?" "I think that's a bolt. Or maybe it's a cupcake." So yes, this is going to be very helpful to figure out some of the smaller details.
- Rayne

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Re: HD-ifying Riven

Postby tobr » 04 Feb 2015, 10:17

Gorobay wrote:That cell handle picture is tantalizingly close to readable. Could you HDify some screenshots of the video to get the text from different angles?

I could try but I don't have the videos extracted, could you send/upload a couple of screencaps?

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Re: HD-ifying Riven

Postby Gorobay » 04 Feb 2015, 11:04

Here are some screenshots of the cell handle rotating.
capture_006.gif (227.53 KiB) Viewed 8712 times
capture_005.gif (227.17 KiB) Viewed 8712 times
capture_004.gif (227.21 KiB) Viewed 8712 times
capture_003.gif (227.32 KiB) Viewed 8712 times
capture_002.gif (227.69 KiB) Viewed 8712 times
capture_001.gif (226.83 KiB) Viewed 8712 times

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Re: HD-ifying Riven

Postby Gorobay » 04 Feb 2015, 11:08

Here are some more screenshots that didn’t fit in the previous post.
capture_012.gif (227.93 KiB) Viewed 8712 times
capture_0011.gif (227.62 KiB) Viewed 8712 times
capture_0010.gif (227.65 KiB) Viewed 8712 times
capture_009.gif (227.7 KiB) Viewed 8712 times
capture_008.gif (227.74 KiB) Viewed 8712 times
capture_007.gif (227.39 KiB) Viewed 8712 times

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Re: HD-ifying Riven

Postby dgelessus » 04 Feb 2015, 12:10

@tobr, google for "Riveal". You might find that tool useful.

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Re: HD-ifying Riven

Postby Ariatahn » 04 Feb 2015, 15:15

The video (the clockwise one) can be found here, in .mov format.
Last edited by Ariatahn on 16 Feb 2015, 14:14, edited 1 time in total.

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Re: HD-ifying Riven

Postby Cykelero » 04 Feb 2015, 17:18

Looks amazing.

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Re: HD-ifying Riven

Postby jameverywhere » 19 Feb 2015, 22:12

I love what you've done! How cool!

Is there any way you could get a hi-res image of the Whark up at all?? I'd love to use one as a wallpaper, but I can't find an image hi-res enough, other than fanart (deliciously good fanart... but still not the image I'm looking for.)

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Re: HD-ifying Riven

Postby LordNyriox » 07 Jan 2017, 20:02

Any chance we could access the algorithm directly?
"That which is not truly real cannot indefinitely claim the power of that which is, although it can be infused into that which is real, and so create reality within itself."

~Myself, a long, long time ago

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Re: HD-ifying Riven

Postby numanoid » 18 Dec 2017, 06:19

Sorry for reviving this but I was also wondering if this algorithm could be made publicly accessible. With the recent (official) addition of Riven to ScummVM it should be possible to either apply the algorithm in real-time (which wouldn't require any modification of the original data at all) or repackage the original data files with the algorithm applied (since ScummVM essentially contains the entire code for loading and processing the data it should be possible to do any required differentiations between the original and the modified files in there).

Yali wrote:I really want Cyan to get their SGI workstations decrypted so they can re-render all those shots on modern machines in full 1600 resolution.

could you elaborate on this? I can't find any info about this online and it would be truly wonderful if we could get access to the original assets (or heck, I'd also root for Cyan to do an HD re-release of the game using those assets).

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