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Re: Features You like to see

Posted: 25 Jul 2017, 17:57
by Averagemoe
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scope.png (176.07 KiB) Viewed 411 times


I hear that during development of the original game, they wanted this thing to rotate to follow the player. Put that in.

Re: Features You like to see

Posted: 25 Jul 2017, 19:54
by Jamie Marchant
I've heard, it was removed since they felt it would scare the player. I am not sure how I feel about it.

Re: Features You like to see

Posted: 04 Aug 2017, 22:10
by Yali
Put it back in! :)

Re: Features You like to see

Posted: 25 Dec 2017, 01:11
by Prisoner416
Averagemoe wrote:
scope.png


I hear that during development of the original game, they wanted this thing to rotate to follow the player. Put that in.


Put it in if possible. That and the bookpress are my main wants. I NEED THAT BOOKPRESS.

The codes should randomly generate. The entire point of those codes is them being random and allowing multiple plays.


The East path would be nice but it would be true fan-made content. Don't ever see it happening.

Honestly... I would love to just see all the concept art and original assets. I really love Gehn's original office and the original elevator design.

Re: Features You like to see

Posted: 25 Dec 2017, 19:08
by Jamie Marchant
Most codes in Myst games don't change so I don't see why this one should.

Re: Features You like to see

Posted: 25 Dec 2017, 20:40
by dgelessus
Jamie Marchant wrote:Most codes in Myst games don't change so I don't see why this one should.

Many codes in Riven are randomized. If I remember correctly, it's the ones for the telescope hatch, the linking domes, and the Prison Island elevator cage. There are of course also codes/solutions that are always the same, like the stone combination for the Tay linking book, or the locations for the fire marbles on the power machine. And you are right that in other Myst games, almost all codes are fixed and not randomized.