HD-ifying Riven

Talk about The Starry Expanse Project (aka realRIVEN), Myst, Riven, or anything related.
User avatar
KellyCoston
Starry Expanse Developer
Posts: 19
Joined: 12 Jan 2015, 22:26

Re: HD-ifying Riven

Post by KellyCoston »

I can't tell you how much this is going to help the art team. We spend hours asking "hey what's going on with these three pixels over there?" "I think that's a bolt. Or maybe it's a cupcake." So yes, this is going to be very helpful to figure out some of the smaller details.
- Rayne
tobr
Posts: 5
Joined: 30 Jan 2015, 13:54

Re: HD-ifying Riven

Post by tobr »

Gorobay wrote:That cell handle picture is tantalizingly close to readable. Could you HDify some screenshots of the video to get the text from different angles?
I could try but I don't have the videos extracted, could you send/upload a couple of screencaps?
Gorobay
Posts: 7
Joined: 30 Jan 2015, 13:57

Re: HD-ifying Riven

Post by Gorobay »

Here are some screenshots of the cell handle rotating.
Attachments
capture_006.gif
capture_006.gif (227.53 KiB) Viewed 19008 times
capture_005.gif
capture_005.gif (227.17 KiB) Viewed 19008 times
capture_004.gif
capture_004.gif (227.21 KiB) Viewed 19008 times
capture_003.gif
capture_003.gif (227.32 KiB) Viewed 19008 times
capture_002.gif
capture_002.gif (227.69 KiB) Viewed 19008 times
capture_001.gif
capture_001.gif (226.83 KiB) Viewed 19008 times
Gorobay
Posts: 7
Joined: 30 Jan 2015, 13:57

Re: HD-ifying Riven

Post by Gorobay »

Here are some more screenshots that didn’t fit in the previous post.
Attachments
capture_012.gif
capture_012.gif (227.93 KiB) Viewed 19008 times
capture_0011.gif
capture_0011.gif (227.62 KiB) Viewed 19008 times
capture_0010.gif
capture_0010.gif (227.65 KiB) Viewed 19008 times
capture_009.gif
capture_009.gif (227.7 KiB) Viewed 19008 times
capture_008.gif
capture_008.gif (227.74 KiB) Viewed 19008 times
capture_007.gif
capture_007.gif (227.39 KiB) Viewed 19008 times
dgelessus
Posts: 11
Joined: 26 Jan 2015, 12:44

Re: HD-ifying Riven

Post by dgelessus »

@tobr, google for "Riveal". You might find that tool useful.
Ariatahn
Posts: 6
Joined: 26 Jan 2015, 12:47
Contact:

Re: HD-ifying Riven

Post by Ariatahn »

The video (the clockwise one) can be found here, in .mov format.
Last edited by Ariatahn on 16 Feb 2015, 14:14, edited 1 time in total.
User avatar
Cykelero
Posts: 2
Joined: 04 Feb 2015, 17:01

Re: HD-ifying Riven

Post by Cykelero »

Looks amazing.
User avatar
jameverywhere
Posts: 16
Joined: 17 Feb 2015, 14:55

Re: HD-ifying Riven

Post by jameverywhere »

I love what you've done! How cool!

Is there any way you could get a hi-res image of the Whark up at all?? I'd love to use one as a wallpaper, but I can't find an image hi-res enough, other than fanart (deliciously good fanart... but still not the image I'm looking for.)
User avatar
LordNyriox
Posts: 7
Joined: 26 Jan 2015, 22:27
Contact:

Re: HD-ifying Riven

Post by LordNyriox »

Any chance we could access the algorithm directly?
"That which is not truly real cannot indefinitely claim the power of that which is, although it can be infused into that which is real, and so create reality within itself."

~Myself, a long, long time ago
numanoid
Posts: 4
Joined: 26 Sep 2016, 11:41

Re: HD-ifying Riven

Post by numanoid »

Sorry for reviving this but I was also wondering if this algorithm could be made publicly accessible. With the recent (official) addition of Riven to ScummVM it should be possible to either apply the algorithm in real-time (which wouldn't require any modification of the original data at all) or repackage the original data files with the algorithm applied (since ScummVM essentially contains the entire code for loading and processing the data it should be possible to do any required differentiations between the original and the modified files in there).

Also
Yali wrote:I really want Cyan to get their SGI workstations decrypted so they can re-render all those shots on modern machines in full 1600 resolution.
could you elaborate on this? I can't find any info about this online and it would be truly wonderful if we could get access to the original assets (or heck, I'd also root for Cyan to do an HD re-release of the game using those assets).
Post Reply