The Myst Ages From Best to Worst!
Posted: 30 Jan 2015, 15:23
Here is my list of all the Myst ages in order of best to worst from a design perspective:
1. D'ni: I think this is the coolest and most iconic place in the entire saga. What's more original than an stone alien city built deep underground and bathed in an eerie orange glow? Simply the most amazing location in the saga.
2. Riven. The age is the largest in the series save for Earth. Under a cyan blue sky and colored in dusty hues, Riven is the most striking and subtle visually. I could live here.
3. Myst Island. The surreal island that started everything. Its use of allegorical juxtopisition of the symbolic structures of gear, ship, tree, rocket, library are what make it so instantly iconic. Its no wonder it caught on.
4. Teledahn. Simply one of the warmest and most memorable ages in the saga. Who doesn't like shrooms, right? Everything about this age is so captivating from the blue/yellow sky to the spores and buggaroos in the air.
5. Narayan. Possibly the most original age in the series. Tall floating cities of inflated pods and lattice branches within the clouds high above an endless ocean. Bathed a salmon hue, the age is exotic and mysterious. Great well- developed culture based on maintaining the cities using weaving.
6. Amateria. Instantly memorable. Japan meets Ireland meets strange alien technology. This is the most mezmerizing age when it comes to vibrancy and atmosphere. ...and talk about that final ride!
7. Haven. The ultimate pirate age. Warm, bright, wild and full of adventure. Containing different biomes from dense jungle, a windswept beach under an ominous horizon lying behind a giant upright shipwreck, a swamp, and lake - it feels the most at home in the Myst saga. The most alive age in the series.
8. Spire. What is cooler than a floating crystal spire hovering above a green dwarf star? Not much. This is the darkest and most sinister age in the series with some insane physics. The crystal tower has grown into the illusion of a large empty castle, symbolic of Sirrus' cold pride.
9. Tay. The most mysterious age ever. Creepy and tribal in a gothic sense. Richard Vander Wende's strange dark concoction. You only get a glimpse and it is hauntingly inviting. There's so much more I want to know about this age.
10. Ahnonay. The greatest reveal in the series. From a tiny island to uncovering the ultimate truth of the age from inside out is the most euphoric experience in the saga.
11 Edanna. One of the most unique and memorable ages in that its entirely nature based. More awesome however is that the whole age is but one massive tree growing out a shallow ocean. Simply breathtaking.
12. Kadish Tolesa. One of the weirdest ages ever concocted by Cyan. The whole age is an endlessly tall and endlessly expansive tree bathed in purple light miles above ground. One wonders if the tree is but the single plant organism on the age, possibly covering the entire planet.
13. 233. One of the most sinister looking ages in the series. A caustic sea of barren double-mountains against a red sunset. Tidally locked planet? Gehn's office is rich and opulent and conveys so much about his love for D'ni society.
14. Todelmer. The ultimate space age! This one really stands out with its breathtaking space vista and time manipulation puzzle. This should have been on the Myst V box!
15. Stoneship. Definitely one of the most iconic ages in the series. A ship fused with a rock amid an endless foggy sea. Nothing more poetic.
16. Channelwood. The basic cool forest age. A maze of walkways and huts above the ground amid the trees makes for a highly memorable age. Not to mention Achenar's freaky voodoo temple with its mechanical sacrificial altar.
17. Gahreesen. The ultimate fortress age that makes Mechanical look pathetically tiny by comparison. Fit with double rotating fortresses and prison section makes it doubly cooler.
18. Tomahna. Nothing more calming that Atrus and Catherine's warm lush desert home in its brilliant art nouveau architecture holding an observatory and the famous greenhouse/study area.
19. Er'Cana. Who likes rust, alpine canyons, rust, cool machinery, and more rust? Me! This is one of the more subtle ages design-wise with a great industrial atmosphere.
20. Voltaic. The electric sand age bathed in warm sunlight and powered by electricity and steam. One of the more visually subtle ages that is remarkable for its unique architecture.
21. Mechanical. The original fortress age. Who likes gears? Small but made great by its repetition of gear motifs and great music. The brothers' rooms and caches' are great to explore because of all the toys and doodads in them that reveal a lot about their individual personalities.
22. J'nanin. The rocky island/basin dotted with strange growing tusks. Very original age. Windy and refreshing in its oceanic beauty.
23. Noloben. The quintessential beach age. Small but definitely memorable with its sunny sky and grassy isle where the large bahro mound rests, converted into Esher's lab.
24. Laki. A large gladiatorial age with an arena and sandy beaches. If the graphics weren't so hit and miss here the age might have been much higher on the list. Still one of the more original ages.
25. Eder Kemo. Great garden age with a wide variety of exotic alien flora. Small but memorable mostly for its nature and its set of rock glyphs that are eternally mysterious.
26. Direbo. What can you say? Its a beautiful garden age. Great ambience, but too small.
27. Eder Gira. A hot volcanic age. Not very big but still lovely in that exotic kind of way.
28. Selenitic. Like sound? No. Then screw you. Yeah, its cool simply for how alien it is, but otherwise one of the weaker ages, ESPECIALLY because of the dreaded mazerunner.
29. Serenia. Definitely beautiful but entirely cliche, especially for the Myst series which has always had a more romantic and dark aesthetic. The age just feels out of place like it belongs in an Atlantis themed game or something.
30. Relto. Nice, but kind of pointless. The sea of mist is a cool idea but otherwise its not an age I ever spend time on.
31. Eder Tsogahl. Small but nice and relaxing. The floating polen is quite pretty though.
32. Tahgira. Kind of pointless prison age. Nice snow but very small.
33. Eder Delin. Graphically kind of bad but it has a cool seasonal cycle.
34. The Pod Age. Cool concept, horrible implementation. Different unique biomes but with malfunctioning wildlife that rarely ever shows up. Bad timed puzzle. Better in theory had the animals been more frequent.
35. Minkata. Huge open world desert. Great for clearing one's mind but boring after the third visit. Impossibly obtuse puzzle. Cool night section and music, but otherwise one of the worser ages.
36. Jalak Dador. Stupidest idea Cyan ever had. Understandably it was towards the end of MOUL when they were running out of money and their staff was low. Small sandbox arena, but pointless without clear instructions on how to organize games with others. The journal doesn't help much either. Ironic name makes it that much worse. Worst age ever.
Edit: Added missing ages.
1. D'ni: I think this is the coolest and most iconic place in the entire saga. What's more original than an stone alien city built deep underground and bathed in an eerie orange glow? Simply the most amazing location in the saga.
2. Riven. The age is the largest in the series save for Earth. Under a cyan blue sky and colored in dusty hues, Riven is the most striking and subtle visually. I could live here.
3. Myst Island. The surreal island that started everything. Its use of allegorical juxtopisition of the symbolic structures of gear, ship, tree, rocket, library are what make it so instantly iconic. Its no wonder it caught on.
4. Teledahn. Simply one of the warmest and most memorable ages in the saga. Who doesn't like shrooms, right? Everything about this age is so captivating from the blue/yellow sky to the spores and buggaroos in the air.
5. Narayan. Possibly the most original age in the series. Tall floating cities of inflated pods and lattice branches within the clouds high above an endless ocean. Bathed a salmon hue, the age is exotic and mysterious. Great well- developed culture based on maintaining the cities using weaving.
6. Amateria. Instantly memorable. Japan meets Ireland meets strange alien technology. This is the most mezmerizing age when it comes to vibrancy and atmosphere. ...and talk about that final ride!
7. Haven. The ultimate pirate age. Warm, bright, wild and full of adventure. Containing different biomes from dense jungle, a windswept beach under an ominous horizon lying behind a giant upright shipwreck, a swamp, and lake - it feels the most at home in the Myst saga. The most alive age in the series.
8. Spire. What is cooler than a floating crystal spire hovering above a green dwarf star? Not much. This is the darkest and most sinister age in the series with some insane physics. The crystal tower has grown into the illusion of a large empty castle, symbolic of Sirrus' cold pride.
9. Tay. The most mysterious age ever. Creepy and tribal in a gothic sense. Richard Vander Wende's strange dark concoction. You only get a glimpse and it is hauntingly inviting. There's so much more I want to know about this age.
10. Ahnonay. The greatest reveal in the series. From a tiny island to uncovering the ultimate truth of the age from inside out is the most euphoric experience in the saga.
11 Edanna. One of the most unique and memorable ages in that its entirely nature based. More awesome however is that the whole age is but one massive tree growing out a shallow ocean. Simply breathtaking.
12. Kadish Tolesa. One of the weirdest ages ever concocted by Cyan. The whole age is an endlessly tall and endlessly expansive tree bathed in purple light miles above ground. One wonders if the tree is but the single plant organism on the age, possibly covering the entire planet.
13. 233. One of the most sinister looking ages in the series. A caustic sea of barren double-mountains against a red sunset. Tidally locked planet? Gehn's office is rich and opulent and conveys so much about his love for D'ni society.
14. Todelmer. The ultimate space age! This one really stands out with its breathtaking space vista and time manipulation puzzle. This should have been on the Myst V box!
15. Stoneship. Definitely one of the most iconic ages in the series. A ship fused with a rock amid an endless foggy sea. Nothing more poetic.
16. Channelwood. The basic cool forest age. A maze of walkways and huts above the ground amid the trees makes for a highly memorable age. Not to mention Achenar's freaky voodoo temple with its mechanical sacrificial altar.
17. Gahreesen. The ultimate fortress age that makes Mechanical look pathetically tiny by comparison. Fit with double rotating fortresses and prison section makes it doubly cooler.
18. Tomahna. Nothing more calming that Atrus and Catherine's warm lush desert home in its brilliant art nouveau architecture holding an observatory and the famous greenhouse/study area.
19. Er'Cana. Who likes rust, alpine canyons, rust, cool machinery, and more rust? Me! This is one of the more subtle ages design-wise with a great industrial atmosphere.
20. Voltaic. The electric sand age bathed in warm sunlight and powered by electricity and steam. One of the more visually subtle ages that is remarkable for its unique architecture.
21. Mechanical. The original fortress age. Who likes gears? Small but made great by its repetition of gear motifs and great music. The brothers' rooms and caches' are great to explore because of all the toys and doodads in them that reveal a lot about their individual personalities.
22. J'nanin. The rocky island/basin dotted with strange growing tusks. Very original age. Windy and refreshing in its oceanic beauty.
23. Noloben. The quintessential beach age. Small but definitely memorable with its sunny sky and grassy isle where the large bahro mound rests, converted into Esher's lab.
24. Laki. A large gladiatorial age with an arena and sandy beaches. If the graphics weren't so hit and miss here the age might have been much higher on the list. Still one of the more original ages.
25. Eder Kemo. Great garden age with a wide variety of exotic alien flora. Small but memorable mostly for its nature and its set of rock glyphs that are eternally mysterious.
26. Direbo. What can you say? Its a beautiful garden age. Great ambience, but too small.
27. Eder Gira. A hot volcanic age. Not very big but still lovely in that exotic kind of way.
28. Selenitic. Like sound? No. Then screw you. Yeah, its cool simply for how alien it is, but otherwise one of the weaker ages, ESPECIALLY because of the dreaded mazerunner.
29. Serenia. Definitely beautiful but entirely cliche, especially for the Myst series which has always had a more romantic and dark aesthetic. The age just feels out of place like it belongs in an Atlantis themed game or something.
30. Relto. Nice, but kind of pointless. The sea of mist is a cool idea but otherwise its not an age I ever spend time on.
31. Eder Tsogahl. Small but nice and relaxing. The floating polen is quite pretty though.
32. Tahgira. Kind of pointless prison age. Nice snow but very small.
33. Eder Delin. Graphically kind of bad but it has a cool seasonal cycle.
34. The Pod Age. Cool concept, horrible implementation. Different unique biomes but with malfunctioning wildlife that rarely ever shows up. Bad timed puzzle. Better in theory had the animals been more frequent.
35. Minkata. Huge open world desert. Great for clearing one's mind but boring after the third visit. Impossibly obtuse puzzle. Cool night section and music, but otherwise one of the worser ages.
36. Jalak Dador. Stupidest idea Cyan ever had. Understandably it was towards the end of MOUL when they were running out of money and their staff was low. Small sandbox arena, but pointless without clear instructions on how to organize games with others. The journal doesn't help much either. Ironic name makes it that much worse. Worst age ever.
Edit: Added missing ages.