HD-ifying Riven
- KellyCoston
- Starry Expanse Developer
- Posts: 19
- Joined: 12 Jan 2015, 22:26
Re: HD-ifying Riven
I can't tell you how much this is going to help the art team. We spend hours asking "hey what's going on with these three pixels over there?" "I think that's a bolt. Or maybe it's a cupcake." So yes, this is going to be very helpful to figure out some of the smaller details.
- Rayne
Re: HD-ifying Riven
I could try but I don't have the videos extracted, could you send/upload a couple of screencaps?Gorobay wrote:That cell handle picture is tantalizingly close to readable. Could you HDify some screenshots of the video to get the text from different angles?
Re: HD-ifying Riven
Here are some screenshots of the cell handle rotating.
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Re: HD-ifying Riven
Here are some more screenshots that didn’t fit in the previous post.
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Re: HD-ifying Riven
@tobr, google for "Riveal". You might find that tool useful.
Re: HD-ifying Riven
The video (the clockwise one) can be found here, in .mov format.
Last edited by Ariatahn on 16 Feb 2015, 14:14, edited 1 time in total.
@rivenimagebot
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Unused content in Riven, Myst: Masterpiece Edition, Myst V: End of Ages, and realMyst: Masterpiece Edition
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Unused content in Riven, Myst: Masterpiece Edition, Myst V: End of Ages, and realMyst: Masterpiece Edition
- jameverywhere
- Posts: 16
- Joined: 17 Feb 2015, 14:55
Re: HD-ifying Riven
I love what you've done! How cool!
Is there any way you could get a hi-res image of the Whark up at all?? I'd love to use one as a wallpaper, but I can't find an image hi-res enough, other than fanart (deliciously good fanart... but still not the image I'm looking for.)
Is there any way you could get a hi-res image of the Whark up at all?? I'd love to use one as a wallpaper, but I can't find an image hi-res enough, other than fanart (deliciously good fanart... but still not the image I'm looking for.)
- LordNyriox
- Posts: 7
- Joined: 26 Jan 2015, 22:27
- Contact:
Re: HD-ifying Riven
Any chance we could access the algorithm directly?
"That which is not truly real cannot indefinitely claim the power of that which is, although it can be infused into that which is real, and so create reality within itself."
~Myself, a long, long time ago
~Myself, a long, long time ago
Re: HD-ifying Riven
Sorry for reviving this but I was also wondering if this algorithm could be made publicly accessible. With the recent (official) addition of Riven to ScummVM it should be possible to either apply the algorithm in real-time (which wouldn't require any modification of the original data at all) or repackage the original data files with the algorithm applied (since ScummVM essentially contains the entire code for loading and processing the data it should be possible to do any required differentiations between the original and the modified files in there).
Also
Also
could you elaborate on this? I can't find any info about this online and it would be truly wonderful if we could get access to the original assets (or heck, I'd also root for Cyan to do an HD re-release of the game using those assets).Yali wrote:I really want Cyan to get their SGI workstations decrypted so they can re-render all those shots on modern machines in full 1600 resolution.